How To Play Rummy Card Game: Rummy Rules Guide
Rummy is a classic card game played with two standard decks of 52 cards, plus two jokers.
A fun and challenging game, rummy can be enjoyed by people of all ages. It is a great way to improve your memory and strategic thinking skills. Looking to play rummy online? Tripsy Games is the most secure and reliable platform to play your favourite card games and win real money.
In a deck of cards, each suit is ranked from lowest to highest, with Ace being the lowest and King being the highest. Ace, Jack, Queen, and King each have a value of 10 points, while the remaining cards have a value equal to their face value. For example, a 5 card has 5 points.
Ace: 10 points
Jack: 10 points
Queen: 10 points
King: 10 points
29: Their face value in points
The goal of the game is to be the first player to get rid of all of your cards by forming valid melds. A meld is a group of cards that are either:
A sequence of three or more cards of the same suit, in consecutive order (2, 3, 4 of hearts)
Examples:
3♤ 4♤ 5♤
9♦ 10♦ J♦
6♧ 7♧ 8♧ 9♧
A set of three or more cards of the same rank, regardless of suit (3 of hearts, 3 of clubs, 3 of diamonds)
Examples:
A♤ A♧ A♦
7♥ 7♤ 7♦
8♦ 8♧ 8♤ 8♥
Objective of Rummy Card Game
In rummy, the goal is to group your cards into valid combinations of sets and sequences. The game begins with the dealer shuffling the cards and dealing 13 cards to each player. The remaining cards are placed face down.
On their turn, a player must either draw a card from the stock pile or take the top card from the discard pile. They can then either add the card to one of their melds, or lay it off as the start of a new meld. If a player cannot make any valid moves, they must pass their turn.
The game continues until one player gets rid of all of their cards and is declared winner of the round. The other players score points based on the cards they have left. The player with the lowest score wins the game.
Played in groups of two to six, rummy is a thrilling card game. To win the game, here are some of the crucial rules you need to know.
Objective
The objective of online rummy is to create at least two sequences, out of which one must be a pure sequence. A sequence is a group of cards of the same suit in consecutive order. A pure sequence is a sequence that does not contain any jokers.
Cards
A standard deck of 52 cards is used, starting with Ace, 2, 3, 4, 5, 6, 7, 8, 9, 10, Jack, Queen and King. 13 cards are dealt to a player and the remaining cards form a closed deck.
Joker
A random card is selected as the wild joker. All the remaining cards of the same rank/value in other suits also become wild jokers for the game. A wild joker can be used to substitute for any card in a sequence or set.
Declaration:
A player can declare rummy when they have created at least two sequences, out of which one must be a pure sequence. The player must show their cards to the other players to confirm their declaration.
 A player can declare rummy when they have created at least two sequences, out of which one must be a pure sequence. The player must show their cards to the other players to confirm their declaration.

The points system varies depending on the variant of rummy being played. In general, players
score points for the cards they are left with at the end of the game.
There are many different strategies that can be used to win at rummy. Some common strategies
include:
 Drawing cards from the closed deck to complete sequences or sets.
 Discarding cards that cannot be used to complete any sequences or sets.
 Using the wild joker to your advantage.
 Timing your declaration carefully to avoid being penalised for an invalid declaration.
There are two types of cards which play an important role in making sequences and sets. Here’s all you need to know to make your meld faster than others.
Joker or Printed Joker
A joker is a special card that can be used to represent any card in the game. It is a wild card,
which means that it can be used to complete a sequence or set, even if it does not have the same
rank or suit as the other cards in the sequence or set.
For example, if you have a sequence of 2, 3, 4, 5, you can use a joker to represent the 6. Or,
if you have a set of three 8s, you can use a joker to represent the fourth 8.
You can use the joker to create the following sequence:
2♤ 3♤ 4♤ 5♤ Joker
Wild Card
A wild card is a card that can be used to represent any card of the same rank. It is not as
versatile as a joker, but it can still be a valuable tool in forming sequences and sets.
For example, if you have a sequence of 2, 3, 4, but you are missing the 5, you can use a wild
card to represent the 5. Or, if you have a set of three 8s, but you are missing the fourth 8,
you can use a wild card to represent the fourth 8. You can use the wild card to make a sequence
like:7♤ 8♤ 9♤ Q♤
The Difference Between a Joker and a Wild Card
The main difference between a joker and a wild card is that a joker can be used to represent any
card, while a wild card can only be used to represent a card of the same rank.
A joker is more versatile than a wild card, but it is also less common. In most games, there is
only one joker, while there may be several wild cards.
How to Use Jokers and Wild Cards to Your Advantage
Jokers and wild cards can be a powerful tool in rummy. They can help you to complete sequences and sets, even if you are missing some of the cards.
To use jokers and wild cards to your advantage, you need to be strategic. Think about how you can use them to create the most valuable sequences and sets.
For example, if you have a joker, you might want to use it to complete a sequence, which is a sequence of cards of the same rank in consecutive order. However, pure sequences are worth more points than impure sequences.
If you have a wild card, you might want to use it to complete a set of three cards of the same rank. Sets are worth more points than sequences.
Using jokers and wild cards strategically increases your chances of winning the game.
Sequence in Rummy?
In rummy, a sequence is a group of three or more cards of the same suit in consecutive order. There are two types of sequences. To win the game of rummy, you must have at least one pure sequence in your hand.
How to Form a Sequence
To form a sequence, you must have three or more cards of the same suit in consecutive order. The
order of the cards is important, so 3♤ 4♤ 5♤ is a valid sequence, but 5♤ 4♤ 3♤ is not.
Jokers can be used to represent any card, and wild cards can be used to represent any card of
the same rank.
The Importance of Sequences in Rummy
Sequences are an important part of rummy because they are worth more points than sets. In most
games, a pure sequence is worth 10 points, while an impure sequence is worth 5 points.
If you can form a pure sequence, you will have a significant advantage over your opponents.
Tips for Forming Sequences
Here are a few tips for forming sequences in rummy:
 Look for cards that are close together in rank.
 Use jokers and wild cards to fill in gaps in your sequences.
 Be patient and don’t give up if you don’t get a pure sequence right away.
What is Pure Sequence in a Rummy Card Game?
A pure sequence in the rummy card game is a group of three or more consecutive cards of the same suit. It is called “pure” because it does not contain any jokers or wild cards. Jokers and wild cards can be used to substitute for missing cards in a sequence, but they cannot be used to create a pure sequence.
Here are some examples of pure sequences:
5♥ 6♥ 7♥ (a pure sequence of three cards) 3♤ 4♤ 5♤ 6♤ (a pure sequence of four cards) 10♦ J♦ Q♦ K♦ (a pure sequence of four cards, even though it contains face cards)
Note that a pure sequence must be consecutive. The cards in the sequence must be in order, from lowest to highest. For example, the sequence 6♤ 7♤ 5♤ is not a pure sequence because the cards are not consecutive.
A pure sequence is a required part of a valid declaration in rummy. You must have at least one pure sequence in your hand before you can declare that you have won the game. If you do not have a pure sequence, your declaration will be invalid and you will be penalised.
Here are some tips for forming pure sequences in rummy:
 Try to keep track of the cards that have been played so that you know which cards are still available.
 Look for sequences that are close to being complete.
 Be willing to discard cards that are not part of a pure sequence.
 Use jokers and wild cards strategically to help you complete pure sequences.
What is Impure Sequence in a Rummy Card Game?
An impure sequence in the rummy card game is a group of three or more consecutive cards of the same suit, with one or more jokers. Jokers can be used to substitute for missing cards in a sequence.
Here are some examples of impure sequences:
6♦ 7♦ Q♤ 9♦ (The joker Q♤ is used to replace the missing 8♦ in the sequence.) 5♤ Q♥ 7♤ 8♤ PJ (The jokers Q♥ and PJ are used to replace the missing 6♤ and 9♤ in the sequence.) Joker🃏 4♥ 5♥ (The joker card is used to replace the missing 3♥ in the sequence.)
Note that an impure sequence must still be consecutive. The cards in the sequence must be in order, from lowest to highest. For example, the sequence 6♤ 5♤ Q♤ is not an impure sequence because the cards are not consecutive.
Impure sequences are allowed in rummy, but they are worth fewer points than pure sequences. They are easier to form, and they do not require as much skill.
Here are some tips to form impure sequences in rummy:
 Use jokers strategically to fill in gaps in your sequences.
 Look for sequences that are close to being complete.
 Be willing to discard cards that are not part of an impure sequence.
Sets in Rummy?
A set in rummy is a group of three or more cards of the same rank but of different suits. You can use wild cards and jokers to form sets.
A wild card can be used to represent any other card of the same rank. A joker can be used to represent any card.
Here are some examples of sets:
 A♥ A♧ A♦: This is a valid set because all three cards have the same rank (Ace) but different suits (hearts, clubs, and diamonds).
 8♦ 8♧ 8♤ 8♥: This is also a valid set because all four cards have the same rank (8) but different suits.
 9♦ Q♤ 9♤ 9♥: This is a valid set because the Q♤ is being used as a wild card to represent the 9♧.
 5♦ 5♧ 5♤ PJ: This is a valid set because the PJ is being used as a wild card to represent the 5♥.
 5♦ 5♧ Q♤ PJ: This is also a valid set because the Q♤ is being used as a wild card to represent the 5♤ and the PJ is being used as a wild card to represent the 5♥.
These are typical examples of how a set can be used to complete a 13card grouping and make a valid declaration.
Some Dos & Don’ts as per Rummy Rules
A set in rummy is a group of three or more cards of the same rank but different suits. You can use wild cards and jokers to form sets.
If you’re confused about sets and sequences, keep these dos and don’ts handy while playing the game:
DOS:
 Get a pure sequence as soon as possible.
 Watch your opponents’ moves closely.
 Discard high point cards early and hold on to middle cards.
 Know the pattern of sequences and use jokers wisely.
 Alternate the colours of your cards.
 Discard cards that do not participate in two distinct sequences or triplet chances.
 Trick your opponents by discarding cards that you need.
DON'TS:
 Do not hoard high point cards.
 Don’t wait for the “right” cards to make a sequence.
 Do not discard middle cards early.
 Make sure you don’t waste jokers on pure sequences.
 Don’t reveal your hand to other players.
 Don’t discard cards that participate in two distinct sequences or triplet chances.
 Never be predictable with your discards.
Also keep these quick tricks in mind to beat your opponents:
 A set can have any number of wild cards, as long as there are at least three cards of the same rank.
 A set cannot have more than one joker.
 A set cannot have a combination of wild cards and jokers.
Invalid sequences
A sequence is invalid if it does not meet the following criteria:
 It must have three or more cards.
 The cards must be of the same suit.
 The cards must be in consecutive order.
For example, the following is an invalid sequence:
2♦ 3♦ 5♦
Here, the cards are not in consecutive order in the sequence.
Invalid sets:
 Two or more cards of the same suit. For example, Q♥ Q♥ Q♦ is an invalid set because it has two queens of hearts.
 Less than three cards. For example, 7♠ is an invalid set because it only has one card.
 More than 4 cards, unless one of the cards is a joker. For example, 7♠ 7♥ 7♦ 7♠ Q♥ is an invalid set.
 Because it has 5 cards, even though one of the cards is a joker.
 The hand can have no more than 13 cards at any given time. You cannot have more than 13 cards in your hand, even if some of them are wild cards.
A set is invalid if it does not meet the following criteria:
 It must have three or more cards.
 The cards must be of the same rank.
 The set cannot have more than 4 cards, unless one of the cards is a joker.
For example, the following is an invalid set:
A♠ K♣ Q♥
Here, the cards are not of the same rank. A set must have at least three cards of the same rank.
Valid sets of more than 5 cards but total 13 cards in hand
A valid set of more than 5 cards can only be formed if it contains one or more jokers. For example, the following is a valid set of 5 cards:
2♦ 3♦ 4♦ 5♦ J♥
The set contains one joker, which can be used to represent any card.
Another example of a valid set of more than 5 cards is a set of 5 cards with one joker and one wild card. For example, the following is a valid set of 6 cards:
2♦ 3♦ 4♦ 5♦ J♥ PJ
The set contains one joker and one wild card, which can be used to represent any two cards.
It is important to note that the total number of cards in your hand must still be 13. If you have a set of more than 5 cards, you must have the remaining 7 cards in your hand as sequences or sets.
How to Play Rummy Card Game: The Gameplay
Master the Rummy game with these instructions to go from the opening shuffle to the declaration. 13 card rummy is a fun and easytoplay game with exciting features. The goal of the game is to be the first player to get rid of all of your cards by forming valid sequences and sets.
 The game starts with each player dealt 13 cards.
 The remaining cards are placed face down in the middle of the table to form the draw pile.
 The top card of the draw pile is turned face up to form the discard pile.
 On your turn, you can either draw a card from the draw pile or take the top card from the discard pile.
 You can then either add the card to your hand or use it to form a valid sequence or set.
 A sequence is a group of cards of the same suit in consecutive order.
 A set is a group of 3 or 4 cards of the same rank, regardless of suit.
 You can only form a valid sequence or set if it does not contain any jokers or wild cards.
 Once you have formed 13 cards in valid sequences and sets, you can declare rummy.
 If you are the first player to declare rummy, you win the game.
 If another player can also declare rummy on their turn, the game is a draw.
Quick Tips To Win The Game
To win the game, you must have at least two sequences, including one pure sequence. You can also have sets of cards. Once you have formed 13 cards in valid sequences and sets, you can declare rummy.
Here are some pro tips to win the game strategically:
 Form the pure sequence at the very beginning of the game. This will give you a good foundation to build on.
 Discard highvalue cards early on, such as aces, jacks, queens, and kings. These cards are worth more points, so you want to get rid of them as soon as possible.
 Avoid picking from the discard pile if possible. This can give your opponents clues about what cards you are trying to form.
 Look for smart ways to use the jokers. For example, you can use them to replace highvalue cards or to complete a sequence.
 Be careful when declaring rummy. Make sure that you have all of the required cards before you make your declaration. An invalid declaration can lose you the game.
Rummy Rules Glossary
Rummy Lobby
A rummy lobby is a place where 2 to 6 players can gather to play rummy. It can be a physical space, such as a casino or gaming club, or it can be an online platform such as one on Tripsy Games.
Jokers or Printed Jokers
Jokers or printed jokers are wild cards that can be used to represent any card in the game. They can be used to complete a sequence or set, or they can be used to add to an existing sequence or set.
Wild Cards
Wild cards are cards that can be used to represent any card in the game. They are typically added to a deck of cards to increase the number of possible combinations that can be formed. Wild cards can be used to complete a sequence or set, or they can be used to add to an existing sequence or set.
Draw a Card
Drawing a card is the act of taking a card from the top of the draw pile. Players can draw a card on their turn to add it to their hand.
Discard a Card
Discarding a card is the act of placing a card from your hand face up on the discard pile. Players must discard a card on their turn, and they cannot choose to keep a card in their hand.
Drop
Dropping is the act of giving up on a hand of rummy. Players can drop a hand at any time, but they will lose all points for the hand.
Rummy Tournaments
Rummy tournaments are competitions where players compete against each other to win a prize. Tournaments can be held online or in person, and they can have a variety of formats.
Wrong Declaration with Invalid Sets
A wrong declaration with invalid sets is a declaration that includes sets that are not valid according to the rules of rummy. A set of 3 cards with the same rank but different suits is not a valid set.
Example:
The player declares a set of 3 kings, but one of the kings is a joker. Joker♣ K♣ K♥
Wrong Declaration with Invalid Sequence
A wrong declaration with invalid sequence is a declaration that includes a sequence that is not valid according to the rules of rummy. A sequence of 5 cards that are not consecutive is not a valid sequence.
Example:
The player declares a sequence of 5 cards, but the cards are not consecutive. 3♠ is missing from the sequence. 2♠ 4♠ 5♠ 6♠ 7♠
Wrong Declaration with Valid Sequence and Sets but missing Pure Sequence
A wrong declaration with valid sequence and sets but missing pure sequence is a declaration that includes valid sequences and sets, but it does not include a pure sequence. A pure sequence is a sequence that does not use a joker or wild card.
Example:
The player declares a sequence of 5 cards and 2 sets, but none of the sequences are pure sequences. There must be at least one sequence without a joker or wild card.
Joker♠ 4♠ 5♠ 6♠ 7♠
2♣ 3♣ Joker♣
How to play Rummy & Rummy Guidelines  Chart and Downloadable PDF
How Are Points Calculated As Per Indian rummy Rules?
Cards  Value 
High Value Cards (Ace, King, Queen, Jack)  10 points each 
Joker and Wild Cards  0 points 
Other Cards (2 to 9 Cards)  Face value 
Example: A♤, 2♤, 3♤  10 + 2 + 3 = 15 points 
Losing Player Points
Cards  Value 
Without 2 Proper Sequences: If the player does not have 2 sequences including a pure sequence  Value of all cards will be added, up to a total of 80 points 
With 2 Proper Sequences: If the player has formed 2 sequences including a pure sequence  Value of cards that are not in sequence are calculated 
Penalty for Wrong Declaration  80 points 
Penalty for First Drop  20 points 
Penalty for Middle Drop  40 points 
Penalty for 3 Consecutive Misses  Taken as Middle Drop with a loss of 40 points 
Leave Table (After Taking A Card From Closed Deck)  Considered a Middle Drop 
Leave Table (Without Picking Any Card)  Considered A First Drop 
Examples of Points Calculation With Winning Amount
[Wild Card: Q♦]
Cards  Hands Formed  Calculation  Total Points 
Player 1  7♦ 7♧ Q♦  5♤ 6♤ 7♤  9♧ 9♤ Q♦  2♦ 2♧  A♤ K♤  2 sequences: one pure (5♤ 6♤ 7♤); one impure (7♦ 7♧ Q♦). Only the points of the unmatched cards will be counted.  27 
Player 2  6♧ 6♤ 6♦  7♧ 8♧ Q♦  5♧ 5♦ 5♧  2♧ 3♧  J♦ K♦  2 sequences, including a pure sequence (7♧ 8♧ Q♦). Points of all the cards in the hand will be calculated.  68 
Player 3  3♤ 3♥ 3♦  4♧ 5♧ 6♧ Q♦  8♦ 8♤  2♤ 2♧ 2♥  A♤  2 sequences: one pure (4♧ 5♧ 6♧) and one impure (3♤ 3♥ 3♦). Additionally, there's 1 set
formed (2♤ 2♧ 2♥).
The points will be calculated only for the ungrouped cards. 
23 
Player 4  7♦ 7♧ 7♤  8♧ 9♧ 10♧ J♦  Q♦ K♦  2♤ 2♧ Q♥  A♦  The player hasn’t formed any sequences or sets.
Considered a “First Drop” with a loss of 20 points. 
20 
Player 5  2♦ 2♧ 2♥  3♤ 3♧ 3♦ 3♥  5♤ 5♦ 5♧  J♤ Q♤  A♦  The player has formed three sets of three cards each (2♦ 2♧ 2♥, 3♤ 3♧ 3♦, and 5♤ 5♦ 5♧), but no sequences.3 consecutive misses, with a score of 40 points.  40 
Player 6  7♥ 8♥ 9♥  J♧ Q♧ K♧ A♧  5♦ 5♧ 5♥  2♦ 2♧ 2♥  The player has formed two pure sequences and two sets of three cards each.  WINNER 
How is winning calculated as per Rummy Rules
So, how do you win cash in your account in an online rummy game? To truly grasp how that sum appears in your dashboard, here’s a detailed look at the calculations for each online rummy game. Let us guide you through the process.
Winning Calculation in Points Rummy
When you play Points rummy for Cash rummy game, the winner wins the entire cash amount lost by the other players at the end of the game. The amount you win is calculated as follows:
Winning Cash = (Sum of all points of opponents) * (Rupee value of the point)  Tripsy Games fees
Scenario: There are 5 players in a points rummy game, each with a predecided point value of Rs. 5. The winning player has 0 points, and the other 4 players have 30, 40, 50, and 60 points respectively.
Calculation: (30 + 40 + 50 + 60) * 5  Tripsy Games fees
Winning Cash: Rs. 500
The amount will be credited to your account after deducting the Tripsy Games fee.
Winning Calculation in Pool Rummy
In Pool rummy, the winnings are calculated based on the entry fee of the tournament. The amount you win is calculated as follows:
Winnings = (Entry Fee) * (Number of Players)  Tripsy Games Fees
Scenario: There are 5 players in a pool rummy tournament with an entry fee of Rs. 75.
Calculation: Considering there are 5 players in total, the prize pool for the tournament will be Rs. 375.
Winning Cash = Rs. 300 The amount will be credited to their account after the deduction of the Tripsy Games fees.
Winning Calculation in Deals Rummy
In Deals rummy, the winner wins all the chips at the end of each deal. The amount you win is calculated as follows:
Winnings = Sum of points of all opponents assuming each chip is equal to one point
Scenario: There are 6 players on the table and the player 5 declares his hand. The other four players will lose with 10, 20, 30, 35, and 40 points respectively. The winner’s chips will be calculated as 10 + 20 + 30 + 35 + 40 = 135 chips.
Winning Cash = Rs. 135 The amount which will be credited to their account after the deduction of the Tripsy Games fees.